![]() With a successful formula on their hands, a sequel was quickly developed, Marvel Super Heroes vs Street Fighter, which definitively proved that the X-Men are weaker than Street Fighter and needed to bring their big brother along to beat up Ryu and company. You know, the main defining feature of the whole series. The PS1 version did, but due to that console’s limitations, features like tag matches were removed. The Saturn release was lauded, though because of the Saturn’s underperformance in the West, that version never got localised. The game proved to be a huge hit at arcades, but the home console releases left a lot to be desired. Street Fighter included a lot of the hallmarks of the overall Marvel vs Capcom series such as tagging in and out, along with huge combos and screen filling super moves, combining flashy showmanship with intricate gameplay depth. Thus, 2v2 matches were born, a formula that became the bedrock of X-Men Vs. Dramatic Battle allowed for 2v1 matches against the game’s bosses, but Capcom thought they could do more with it. Bison, which inspired Capcom to add the Dramatic Battle mode into Street Fighter Alpha. The ending sees Ryu and Ken teaming up to take down M. X-Men: Children of the Atom and Marvel Super Heroes were stellar releases, but Capcom wanted to do more with regards to combining both Marvel and Capcom together, and they found inspiration in the most unlikely of places: Street Fighter II: The Animated Movie. It was a bold choice, though his faster gameplay and air fireballs would likely have meshed better with the gameplay of Children of the Atom than Guile crouching in the corner to charge his flash kick. Strangely, it wasn’t Ryu, Ken, Chun-Li or Guile who was given the hidden character nod, but the demonic Akuma. While the full Marvel vs Capcom crossover was still some ways off, the forbidden door had already been opened with X-Men: Children of the Atom, as Capcom included a Street Fighter character as a bonus secret. The success would prompt even more follow-ups, and the gameplay functions present in both games would go on to form the basis of the crossover series going forward. It was basically Final Fight, except with Frank Castle and Nick Fury shooting dudes.Īt the time, Capcom were the lords of fighting games, so it made sense that Marvel would license the developers to create a fighting game based on their properties, which came in the form of X-Men: Children of the Atom in 1994, followed by Marvel Super Heroes in 1995. Capcom were contracted to work on the arcade-only release of The Punisher in 1993, a side-scrolling beat ‘em up inspired by Capcom’s incredible portfolio of beat ‘em ups. Unlike most games in this retrospective series, Marvel vs Capcom actually took a while to get going, as it was the result of a blossoming partnership between the two brands. ![]() The History of Marvel Vs Capcom Marvel Vs Capcom Today, we ask: will we ever see a new Marvel vs Capcom game? However, that hasn’t stopped the franchise’s fans from clamouring for the series to come back. Marvel vs Capcom, in its different forms at least, has been a constant in gaming for the past two decades, but the fate of the series is uncertain due to the lacklustre response to the most recent game in the series. The properties of the iconic Japanese company joining together with the comic book giant to see which side is the hardest. They said that Infinity War/ Endgame was the most ambitious crossover event in history, but I’m willing to stick my neck out on the line and say that the most ambitious event was actually achieved almost two decades earlier with Marvel Vs Capcom. ![]()
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